The particular
stone carving technique which was explored by the Armenian craftsmen for decades
unveils a dialogue between the design intent of the master and the geometric boundaries
of the material. With the help of computational techniques I have analysed an
architectural specimen of stone masonry, found in Geghard monastery chapel dome
(4
th Century AD).
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Geghard cave and monastery dome |
There
are number of computational and fabrication techniques that can be implemented
throughout design and construction processes and these implementations have
become more accessible with the use of CAD/CAM. I have been computing some geometries, based on the fusion of techniques used in stone carving of the dome and the Khachkars of outer cave.
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Khachkar and dome pattern studies |
The shapes were created around the form of the ornaments, and composed in 3D, translating the individual layers of depth and light-dark contrast.
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Exploring folding and sectioning of the stone pattern |
Folding is a simple yet a very versatile technique where a
flat surface is turned into a three dimensional shape. The fold itself
introduces a structural element of rigidity and stiffness in the form that
sometimes can be self-supported. In these preliminary explorations I have
looked into the stiff honeycomb shape patterns of the dome that echo the
support locations of the stone carved structure.
Sectioning, on the other hand, uses a series of profiles, the edges of which follow lines
of surface geometry, rather than constructing the actual surface. The embodiment of sectional fabrication was facilitates
mostly by emergence of laser cutting technology, which allows building of big
scale profiles and which I will be exploiting in more detail in weeks to come.
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Tessellation and resolution studies |
Tessellation, in fact, is an ancient technique, that uses
collection of pieces that fit together forming a surface without gaps. These method
have been explored in stained-glass windows of Gothic Cathedrals, screen walls
of Islamic architecture and mosaics of Byzantine and Roman empires. The digital
technologies reinvented this patterning technique with higher resolution and
greater modulation and variation. NURB and mesh modelling offer an enormous
definition of surface approximation from faceted to smooth. These studies gave
birth to the parametric architecture, which allows a wide array of tessellating
possibilities. I will be comparing the limited array of Geghard dome tessellations, that are dictated by the internal structure of the rock with the liberating possibilities of digital tessellations on the platform of 3Ds Max and CATIA.
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Digital carving- contouring |
Contouring
is the subtractive method of removing successive layers of the materials,
which, in essence, is carving, that creates a three dimensional relief by
reshaping the surface. The rock cutting technique used in Armenian temples and
Khachkars is the earliest form of the contouring process, which nowadays is
widely performed by CNC milling machines. The digital fabrication method of milling
thus transcends the old analogue crafting technique, with additional resolution
and depth. My preliminary focus will be on pushing the boundaries of existing
limitations of scale and cost prohibitive factors of this technique, by series
of 3 axis milling studies of the rock cutting specimen.
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Phantasmagorical 3D carving and folding elevations |
Finally
I will be looking into the process of forming, which has been largely deployed
by industrial design since the early industrial revolution but has only
recently established more concrete framework within the realm of architectural structures.
Here as well, digital fabrication unveiled new potential for designing
customisable concepts, although forming inherently is a manual process. With
the help of digital milling and rapid prototyping, I will be investigating into
non-standardized mould making of analogue digital hybrids that can be developed
into architecturally scalable structures by multiplication and variation.
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Contouring path and joint explorations |
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Phantasmagorical 3D representation of the pattern |
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